I'm hooked on this game. It's my digital crack. And PopCap is my dealer. PvZ is one of those games I always saw plastered through message boards, sitting in advertisements, brief mentions of it through passing conversation with my imaginary friends. It wasn't until I finally purchased an iPad and happened upon it on the appstore that I finally had the opportunity of playing it. I generally tend to disagree with the masses when it comes to a fun game (I didn't enjoy Halo, or Mass Effect, or any of the Fable games - please don't hurt me or stop reading my blog), so I assumed PvZ would take the same route. Fortunately (or unfortunately), I was hooked, love at first sight, and whenever PvZ was out of my reach, I became detached, despondent, a slave to the my insatiable thirst.
Mmmm... |
And so, today, in the extending depths of a cold, dark room, an idea was born. Burning brightly, snuggled within a warm wool blanket, the shade of the serene ocean's baby blue on a cloudless afternoon. And this guy, right here, decided he'll make it his sole purpose in life, to reimagine PopCap's amazing array of characters into something much more tangible, more accessible, more... three-dimensional... And time? Time is the essence of an overactive mind, for time ceases to exist when one settles themselves in the midst of their work, their love, their enjoyable leisure. But alas, I'm currently a slave to full time employment in fields which do not satisfy my artistic longings, so... in otherwords... I'm taking as much time as I need, because this is a side project. It could take me weeks, months, years, or even a few millenia if the zombies don't behave.
My goal in the end is to have a 3D model for every single plant and zombie in the game. Textured? No. Rigged? No. But they'll be created in a manner that they can easily be textured and rigged in due time, having proper, clean topology and a seamless surface. And now, the moment you've all been waiting for - the purpose of this blog!
I'm going to use this blog as a means of communicating with anyone interested in this project, offering tips, advice, approaches, and any other details pertinent to recreating any 3D model from solid references or pure imagination. Follow along to see one young man's journey of recreating every character in Plants Vs. Zombies as 3D models, and maybe learn a thing or two (or five but not more than seven) along the way.
When it all comes down to it though... I just f**king love Plants Vs. Zombies. That's it.
And now, onward ho!
-Jon
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*Note: before some tech-savvy, tree hugging, pole dancing nematoad jumps down my through, I'll clarify that the graphics technically are not vector. To my understanding, it was created with vector-based imaging software though, then simply screencapped and converted to raster.
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